using System.Collections; using Api; using Game; using HttpApi; using Message; using Newtonsoft.Json; using Sound; using TMPro; using UI; using UnityEngine; namespace Comp { public class BattleMainComp : MonoBehaviour { public GameObject mainCamera; public GameObject resultPanel; public TextMeshProUGUI localName, antiName; public volatile bool end = false; private bool _debug = false; // 是否单机测试模式 private void Start() { SoundCore.Instance.PlaySound(SoundType.BattleBgmMain, SoundCtrl.BattleBgmPlayer, true, true); MessageComp.Instance.OnBattleClientMsg += OnClientMsg; #if UNITY_EDITOR _debug = true; #endif if (_debug) { var logs = "{\"fromPlayer\":100020,\"fromPlayerHp\":210,\"toPlayerHp\":210,\"toPlayer\":100019,\"fromCock\":1,\"toCock\":1,\"winPlayer\":100020,\"lostPlayer\":100019,\"diamond\":200,\"battleCount\":34,\"winPlayerHp\":30,\"logArray\":[{\"index\":33,\"logs\":[{\"id\":33,\"msg\":\"第33回合:玩家[100019]跳起来啄击,玩家[100020]受到24点伤害,剩下30血量\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":24},{\"id\":33,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":0}]},{\"index\":11,\"logs\":[{\"id\":11,\"msg\":\"第11回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下150血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":11,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":17,\"logs\":[{\"id\":17,\"msg\":\"第17回合:玩家[100019]普通啄击,玩家[100020]受到12点伤害,剩下150血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":12},{\"id\":17,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":0}]},{\"index\":20,\"logs\":[{\"id\":20,\"msg\":\"第20回合:玩家[100019]跳起来啄击落空了,玩家[100020]受到0点伤害,剩下126血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0},{\"id\":20,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":27,\"logs\":[{\"id\":27,\"msg\":\"第27回合:玩家[100019]跳起来啄击落空了,玩家[100020]受到0点伤害,剩下78血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0},{\"id\":27,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":29,\"logs\":[{\"id\":29,\"msg\":\"第29回合:玩家[100019]普通啄击,玩家[100020]受到12点伤害,剩下54血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":12},{\"id\":29,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":0}]},{\"index\":4,\"logs\":[{\"id\":4,\"msg\":\"第4回合:玩家[100020]普通啄击落空了,玩家[100019]受到0点伤害,剩下186血量\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":0},{\"id\":4,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":18,\"logs\":[{\"id\":18,\"msg\":\"第18回合:玩家[100019]普通啄击,玩家[100020]受到12点伤害,剩下138血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":12},{\"id\":18,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":23,\"logs\":[{\"id\":23,\"msg\":\"第23回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下90血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":23,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":28,\"logs\":[{\"id\":28,\"msg\":\"第28回合:玩家[100019]普通啄击,玩家[100020]受到12点伤害,剩下66血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":12},{\"id\":28,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":34,\"logs\":[{\"id\":34,\"msg\":\"第34回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下-6血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":34,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":6,\"logs\":[{\"id\":6,\"msg\":\"第6回合:玩家[100019]跳起来啄击落空了,玩家[100020]受到0点伤害,剩下198血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0},{\"id\":6,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":21,\"logs\":[{\"id\":21,\"msg\":\"第21回合:玩家[100019]跳起来啄击,玩家[100020]受到24点伤害,剩下102血量\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":24},{\"id\":21,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":24,\"logs\":[{\"id\":24,\"msg\":\"第24回合:玩家[100020]跳起来啄击,玩家[100019]受到24点伤害,剩下66血量\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":24},{\"id\":24,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":32,\"logs\":[{\"id\":32,\"msg\":\"第32回合:玩家[100020]普通啄击落空了,玩家[100019]受到0点伤害,剩下6血量\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":0},{\"id\":32,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":3,\"logs\":[{\"id\":3,\"msg\":\"第3回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下186血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":3,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":15,\"logs\":[{\"id\":15,\"msg\":\"第15回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下114血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":15,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":16,\"logs\":[{\"id\":16,\"msg\":\"第16回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下102血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":16,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":12,\"logs\":[{\"id\":12,\"msg\":\"第12回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下138血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":12,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":14,\"logs\":[{\"id\":14,\"msg\":\"第14回合:玩家[100019]跳起来啄击,玩家[100020]受到24点伤害,剩下162血量\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":24},{\"id\":14,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":0}]},{\"index\":19,\"logs\":[{\"id\":19,\"msg\":\"第19回合:玩家[100019]普通啄击,玩家[100020]受到12点伤害,剩下126血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":12},{\"id\":19,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":22,\"logs\":[{\"id\":22,\"msg\":\"第22回合:玩家[100019]跳起来啄击,玩家[100020]受到24点伤害,剩下78血量\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":24},{\"id\":22,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":25,\"logs\":[{\"id\":25,\"msg\":\"第25回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下54血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":25,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":1,\"logs\":[{\"id\":1,\"msg\":\"第1回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下198血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":1,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":5,\"logs\":[{\"id\":5,\"msg\":\"第5回合:玩家[100019]普通啄击,玩家[100020]受到12点伤害,剩下198血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":12},{\"id\":5,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":9,\"logs\":[{\"id\":9,\"msg\":\"第9回合:玩家[100019]普通啄击,玩家[100020]受到12点伤害,剩下186血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":12},{\"id\":9,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":26,\"logs\":[{\"id\":26,\"msg\":\"第26回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下42血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":26,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":30,\"logs\":[{\"id\":30,\"msg\":\"第30回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下30血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":30,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":2,\"logs\":[{\"id\":2,\"msg\":\"第2回合:玩家[100020]跳起来啄击落空了,玩家[100019]受到0点伤害,剩下198血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0},{\"id\":2,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":7,\"logs\":[{\"id\":7,\"msg\":\"第7回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下174血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":7,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0}]},{\"index\":8,\"logs\":[{\"id\":8,\"msg\":\"第8回合:玩家[100019]跳起来啄击落空了,玩家[100020]受到0点伤害,剩下198血量\",\"from\":100019,\"to\":100020,\"type\":1,\"value\":0},{\"id\":8,\"msg\":\"\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":0}]},{\"index\":10,\"logs\":[{\"id\":10,\"msg\":\"第10回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下162血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":10,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":13,\"logs\":[{\"id\":13,\"msg\":\"第13回合:玩家[100020]普通啄击,玩家[100019]受到12点伤害,剩下126血量\",\"from\":100020,\"to\":100019,\"type\":1,\"value\":12},{\"id\":13,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]},{\"index\":31,\"logs\":[{\"id\":31,\"msg\":\"第31回合:玩家[100020]跳起来啄击,玩家[100019]受到24点伤害,剩下6血量\",\"from\":100020,\"to\":100019,\"type\":2,\"value\":24},{\"id\":31,\"msg\":\"\",\"from\":100019,\"to\":100020,\"type\":2,\"value\":0}]}],\"dbId\":0}"; var obj = JsonConvert.DeserializeObject(logs); StartCoroutine(StartGame(obj)); } else { localName.text = AccountManager.Instance.selfInfo.name; ApiComp.Instance.GetBattleDetail(GameCore.Instance.curBattleSession, (obj) => { StartCoroutine(StartGame(obj)); }, (code, msg) => { // TODO Do nothing Debug.LogWarning("request battle err " + msg); }); } } // ReSharper disable Unity.PerformanceAnalysis private IEnumerator StartGame(BattleDetailListObj obj) { Debug.Log("Debug模式 " + _debug); var localPlayerId = _debug ? obj.fromPlayer : AccountManager.Instance.selfInfo.playerId; // 兼容测试模式 GamePlayer localPlayer, antiPlayer; if (localPlayerId == obj.fromPlayer) { localPlayer = new GamePlayer() { cockId = obj.fromCock, playerId = obj.fromPlayer }; antiPlayer = new GamePlayer() { cockId = obj.toCock, playerId = obj.toPlayer }; } else { localPlayer = new GamePlayer() { cockId = obj.toCock, playerId = obj.toPlayer }; antiPlayer = new GamePlayer() { cockId = obj.fromCock, playerId = obj.fromPlayer }; } Debug.Log("local player is " + localPlayer.playerId + "==== anti player is " + antiPlayer.playerId); ApiComp.Instance.QueryPlayerInfo(antiPlayer.playerId, (data) => { antiName.text = data.name; }, (code, msg) => { antiName.text = "net error"; }); GameCore.Instance.Init(localPlayer, antiPlayer, gameObject, mainCamera, obj, resultPanel); yield return new WaitForEndOfFrame(); } private void OnClientMsg(int playerId, MsgContent content) { if (content.contentType == "lift") { Debug.Log("接收lift"); GameCore.Instance.GetCurState().LiftCock(); } } public void Lift() { Debug.Log("click lift"); // GameCore.Instance.TransitionToState(GameCore.Instance.endState); ApiComp.Instance.MsgInBattle(GameCore.Instance.curBattleSession, new MsgContent() { contentType = "lift" }); GameCore.Instance.GetCurState().LiftCock(); } public void ClickResult() { Debug.Log("Click result"); GameStartJumper.BackToUI(); // 获取当前场景 // var currentScene = SceneManager.GetActiveScene(); // // 关闭当前场景 // SceneManager.UnloadSceneAsync(currentScene); } private void Update() { if (end) { end = false; StartCoroutine(End()); } } private IEnumerator End() { yield return new WaitForSeconds(2f); GameCore.Instance.TransitionToState(GameCore.Instance.endState); } } }