BattleMainComp.cs 11 KB

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  1. using System.Collections;
  2. using Api;
  3. using Game;
  4. using HttpApi;
  5. using Message;
  6. using Sound;
  7. using TMPro;
  8. using UI;
  9. using UnityEngine;
  10. using UnityEngine.SceneManagement;
  11. namespace Comp
  12. {
  13. public class BattleMainComp : MonoBehaviour
  14. {
  15. public GameObject mainCamera;
  16. public GameObject resultPanel;
  17. public TextMeshProUGUI localName, antiName;
  18. public volatile bool end = false;
  19. private void Start()
  20. {
  21. SoundCore.Instance.PlaySound(SoundType.BattleBgmMain, SoundCtrl.BattleBgmPlayer, true, true);
  22. MessageComp.Instance.OnBattleClientMsg += OnClientMsg;
  23. localName.text = AccountManager.Instance.selfInfo.name;
  24. ApiComp.Instance.GetBattleDetail(GameCore.Instance.curBattleSession,
  25. (obj) => { StartCoroutine(StartGame(obj)); }, (code, msg) =>
  26. {
  27. // TODO Do nothing
  28. Debug.LogWarning("request battle err " + msg);
  29. });
  30. // //TODO 测试数据
  31. // var localPlayer = new GamePlayer() { cockId = 1, playerAvatar = "aa", playerId = 1, playerName = "P1" };
  32. // var antiPlayer = new GamePlayer() { cockId = 1, playerAvatar = "aa", playerId = 2, playerName = "P2" };
  33. // _battleSession = "1VS2:1677309130682:NDYUXWKXWJ";
  34. // // TODO 测试
  35. // var logs =
  36. // "{\"fromPlayer\":1,\"fromPlayerHp\":210,\"toPlayerHp\":210,\"toPlayer\":2,\"fromCock\":1,\"toCock\":1,\"winPlayer\":1,\"battleCount\":31,\"winPlayerHp\":42,\"logArray\":[{\"index\":7,\"logs\":[{\"id\":7,\"msg\":\"第7回合:玩家[1]跳起来啄击落空了,玩家[2]受到0点伤害,剩下162血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":0},{\"id\":7,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":11,\"logs\":[{\"id\":11,\"msg\":\"第11回合:玩家[2]普通啄击落空了,玩家[1]受到0点伤害,剩下138血量\",\"from\":2,\"to\":1,\"type\":2,\"value\":0},{\"id\":11,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":24,\"logs\":[{\"id\":24,\"msg\":\"第24回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下54血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":24,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":1,\"logs\":[{\"id\":1,\"msg\":\"第1回合:玩家[2]跳起来啄击,玩家[1]受到24点伤害,剩下186血量\",\"from\":2,\"to\":1,\"type\":2,\"value\":24},{\"id\":1,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":12,\"logs\":[{\"id\":12,\"msg\":\"第12回合:玩家[2]普通啄击,玩家[1]受到12点伤害,剩下126血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":12},{\"id\":12,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":22,\"logs\":[{\"id\":22,\"msg\":\"第22回合:玩家[2]普通啄击,玩家[1]受到12点伤害,剩下66血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":12},{\"id\":22,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":15,\"logs\":[{\"id\":15,\"msg\":\"第15回合:玩家[1]跳起来啄击,玩家[2]受到24点伤害,剩下114血量\",\"from\":1,\"to\":2,\"type\":2,\"value\":24},{\"id\":15,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":18,\"logs\":[{\"id\":18,\"msg\":\"第18回合:玩家[2]普通啄击,玩家[1]受到12点伤害,剩下90血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":12},{\"id\":18,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":20,\"logs\":[{\"id\":20,\"msg\":\"第20回合:玩家[1]跳起来啄击,玩家[2]受到24点伤害,剩下66血量\",\"from\":1,\"to\":2,\"type\":2,\"value\":24},{\"id\":20,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":2,\"value\":0}]},{\"index\":25,\"logs\":[{\"id\":25,\"msg\":\"第25回合:玩家[1]跳起来啄击,玩家[2]受到24点伤害,剩下30血量\",\"from\":1,\"to\":2,\"type\":2,\"value\":24},{\"id\":25,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":28,\"logs\":[{\"id\":28,\"msg\":\"第28回合:玩家[2]普通啄击,玩家[1]受到12点伤害,剩下54血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":12},{\"id\":28,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":8,\"logs\":[{\"id\":8,\"msg\":\"第8回合:玩家[1]普通啄击落空了,玩家[2]受到0点伤害,剩下162血量\",\"from\":1,\"to\":2,\"type\":2,\"value\":0},{\"id\":8,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":19,\"logs\":[{\"id\":19,\"msg\":\"第19回合:玩家[2]普通啄击,玩家[1]受到12点伤害,剩下78血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":12},{\"id\":19,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":2,\"value\":0}]},{\"index\":23,\"logs\":[{\"id\":23,\"msg\":\"第23回合:玩家[2]跳起来啄击落空了,玩家[1]受到0点伤害,剩下66血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":0},{\"id\":23,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":27,\"logs\":[{\"id\":27,\"msg\":\"第27回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下6血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":27,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":31,\"logs\":[{\"id\":31,\"msg\":\"第31回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下-6血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":31,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":4,\"logs\":[{\"id\":4,\"msg\":\"第4回合:玩家[1]跳起来啄击,玩家[2]受到24点伤害,剩下174血量\",\"from\":1,\"to\":2,\"type\":2,\"value\":24},{\"id\":4,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":30,\"logs\":[{\"id\":30,\"msg\":\"第30回合:玩家[2]普通啄击,玩家[1]受到12点伤害,剩下42血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":12},{\"id\":30,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":29,\"logs\":[{\"id\":29,\"msg\":\"第29回合:玩家[1]跳起来啄击落空了,玩家[2]受到0点伤害,剩下6血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":0},{\"id\":29,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":2,\"logs\":[{\"id\":2,\"msg\":\"第2回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下198血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":2,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":2,\"value\":0}]},{\"index\":6,\"logs\":[{\"id\":6,\"msg\":\"第6回合:玩家[2]跳起来啄击落空了,玩家[1]受到0点伤害,剩下186血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":0},{\"id\":6,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":9,\"logs\":[{\"id\":9,\"msg\":\"第9回合:玩家[2]跳起来啄击,玩家[1]受到24点伤害,剩下162血量\",\"from\":2,\"to\":1,\"type\":2,\"value\":24},{\"id\":9,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":10,\"logs\":[{\"id\":10,\"msg\":\"第10回合:玩家[2]跳起来啄击,玩家[1]受到24点伤害,剩下138血量\",\"from\":2,\"to\":1,\"type\":2,\"value\":24},{\"id\":10,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":26,\"logs\":[{\"id\":26,\"msg\":\"第26回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下18血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":26,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":17,\"logs\":[{\"id\":17,\"msg\":\"第17回合:玩家[2]跳起来啄击,玩家[1]受到24点伤害,剩下102血量\",\"from\":2,\"to\":1,\"type\":2,\"value\":24},{\"id\":17,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":21,\"logs\":[{\"id\":21,\"msg\":\"第21回合:玩家[2]跳起来啄击落空了,玩家[1]受到0点伤害,剩下78血量\",\"from\":2,\"to\":1,\"type\":1,\"value\":0},{\"id\":21,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":1,\"value\":0}]},{\"index\":3,\"logs\":[{\"id\":3,\"msg\":\"第3回合:玩家[2]普通啄击落空了,玩家[1]受到0点伤害,剩下186血量\",\"from\":2,\"to\":1,\"type\":2,\"value\":0},{\"id\":3,\"msg\":\"\",\"from\":1,\"to\":2,\"type\":2,\"value\":0}]},{\"index\":5,\"logs\":[{\"id\":5,\"msg\":\"第5回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下162血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":5,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":2,\"value\":0}]},{\"index\":13,\"logs\":[{\"id\":13,\"msg\":\"第13回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下150血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":13,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]},{\"index\":14,\"logs\":[{\"id\":14,\"msg\":\"第14回合:玩家[1]普通啄击,玩家[2]受到12点伤害,剩下138血量\",\"from\":1,\"to\":2,\"type\":1,\"value\":12},{\"id\":14,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":2,\"value\":0}]},{\"index\":16,\"logs\":[{\"id\":16,\"msg\":\"第16回合:玩家[1]跳起来啄击,玩家[2]受到24点伤害,剩下90血量\",\"from\":1,\"to\":2,\"type\":2,\"value\":24},{\"id\":16,\"msg\":\"\",\"from\":2,\"to\":1,\"type\":1,\"value\":0}]}],\"dbId\":0}";
  37. }
  38. private IEnumerator StartGame(BattleDetailListObj obj)
  39. {
  40. var localPlayerId = AccountManager.Instance.selfInfo.playerId;
  41. GamePlayer localPlayer, antiPlayer;
  42. if (localPlayerId == obj.fromPlayer)
  43. {
  44. localPlayer = new GamePlayer() { cockId = obj.fromCock, playerId = obj.fromPlayer };
  45. antiPlayer = new GamePlayer() { cockId = obj.toCock, playerId = obj.toPlayer };
  46. }
  47. else
  48. {
  49. localPlayer = new GamePlayer() { cockId = obj.toCock, playerId = obj.toPlayer };
  50. antiPlayer = new GamePlayer() { cockId = obj.fromCock, playerId = obj.fromPlayer };
  51. }
  52. Debug.Log("local player is " + localPlayer.playerId + "==== anti player is " + antiPlayer.playerId);
  53. ApiComp.Instance.QueryPlayerInfo(antiPlayer.playerId, (data) => { antiName.text = data.name; },
  54. (code, msg) => { antiName.text = "net error"; });
  55. GameCore.Instance.Init(localPlayer, antiPlayer, gameObject, mainCamera, obj, resultPanel);
  56. yield return new WaitForEndOfFrame();
  57. }
  58. private void OnClientMsg(int playerId, MsgContent content)
  59. {
  60. if (content.contentType == "lift")
  61. {
  62. Debug.Log("接收lift");
  63. GameCore.Instance.GetCurState().LiftCock();
  64. }
  65. }
  66. public void Lift()
  67. {
  68. Debug.Log("click lift");
  69. // GameCore.Instance.TransitionToState(GameCore.Instance.endState);
  70. ApiComp.Instance.MsgInBattle(GameCore.Instance.curBattleSession, new MsgContent() { contentType = "lift" });
  71. GameCore.Instance.GetCurState().LiftCock();
  72. }
  73. public void ClickResult()
  74. {
  75. Debug.Log("Click result");
  76. GameStartJumper.BackToUI();
  77. // 获取当前场景
  78. // var currentScene = SceneManager.GetActiveScene();
  79. // // 关闭当前场景
  80. // SceneManager.UnloadSceneAsync(currentScene);
  81. }
  82. private void Update()
  83. {
  84. if (end)
  85. {
  86. end = false;
  87. StartCoroutine(End());
  88. }
  89. }
  90. private IEnumerator End()
  91. {
  92. yield return new WaitForSeconds(2f);
  93. GameCore.Instance.TransitionToState(GameCore.Instance.endState);
  94. }
  95. }
  96. }